Comparison of a 12-week whole-body exergaming program on young adults: Differentiation in flexibility, muscle strength, reaction time, and walking speed between sexes

dc.authoridOZEL, ALP / 0000-0002-1215-7051
dc.authorscopusid12785299300
dc.authorscopusid57190403291
dc.authorscopusid57205153264
dc.authorscopusid57205153321
dc.authorwosidozel, alp/Q-3960-2019
dc.authorwosidBakar, Yesim/AAR-2311-2021
dc.contributor.authorBakar, Yeşim
dc.contributor.authorTuğral, Alper
dc.contributor.authorÖzel, Alp
dc.contributor.authorAltuntaş, Yasin D.
dc.date.accessioned2022-02-15T16:57:22Z
dc.date.available2022-02-15T16:57:22Z
dc.date.issued2020
dc.departmentBakırçay Üniversitesien_US
dc.description.abstractThis study aimed to investigate the effects of exergaming on flexibility, muscle strength, reaction time, and walking speed of adults within sex differences. Fifty-four individuals participated in a 12-week exergaming program. Three 30-min sessions were conducted each week. Baseline and post-intervention assessments were done using the sit-and-reach and bend-over tests for flexibility, hand-held dynamometer for muscle strength, auditory and visual reaction time machine for reaction time, and 5-meter walk test for walking speed. There were no significant changes in the sit-and-reach, bend-over test, and auditory-visual reaction time for either gender (p> .05) with the intervention. Walking speed and muscle strength improved after exergaming in both sexes (p< .05). The study showed that the video gaming intervention led to significant and equal improvements in muscle strength and walking speed for both sexes; however, it had no impact on flexibility and auditory-visual reaction time.en_US
dc.identifier.doi10.1177/1054773818797881
dc.identifier.endpage432en_US
dc.identifier.issn1054-7738
dc.identifier.issn1552-3799
dc.identifier.issue7en_US
dc.identifier.pmid30188176en_US
dc.identifier.scopus2-s2.0-85058847137en_US
dc.identifier.scopusqualityQ2en_US
dc.identifier.startpage424en_US
dc.identifier.urihttps://doi.org/10.1177/1054773818797881
dc.identifier.urihttps://hdl.handle.net/20.500.14034/130
dc.identifier.volume29en_US
dc.identifier.wosWOS:000559314600002en_US
dc.identifier.wosqualityQ2en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakPubMeden_US
dc.language.isoenen_US
dc.publisherSage Publications Incen_US
dc.relation.journalClinical Nursing Researchen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectphysical activityen_US
dc.subjectphysical fitnessen_US
dc.subjecthealth behavioren_US
dc.subjectvideo gamesen_US
dc.subjectCriterion-Related Validityen_US
dc.subjectSit-And-Reachen_US
dc.subjectPhysical-Activityen_US
dc.subjectExercise Adherenceen_US
dc.subjectVirtual-Realityen_US
dc.subjectXbox Kinecten_US
dc.subjectWii Fiten_US
dc.subjectBalanceen_US
dc.subjectRehabilitationen_US
dc.subjectExtensibilityen_US
dc.titleComparison of a 12-week whole-body exergaming program on young adults: Differentiation in flexibility, muscle strength, reaction time, and walking speed between sexesen_US
dc.typeArticleen_US

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