Comparison of a 12-week whole-body exergaming program on young adults: Differentiation in flexibility, muscle strength, reaction time, and walking speed between sexes

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Tarih

2020

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Sage Publications Inc

Erişim Hakkı

info:eu-repo/semantics/closedAccess

Özet

This study aimed to investigate the effects of exergaming on flexibility, muscle strength, reaction time, and walking speed of adults within sex differences. Fifty-four individuals participated in a 12-week exergaming program. Three 30-min sessions were conducted each week. Baseline and post-intervention assessments were done using the sit-and-reach and bend-over tests for flexibility, hand-held dynamometer for muscle strength, auditory and visual reaction time machine for reaction time, and 5-meter walk test for walking speed. There were no significant changes in the sit-and-reach, bend-over test, and auditory-visual reaction time for either gender (p> .05) with the intervention. Walking speed and muscle strength improved after exergaming in both sexes (p< .05). The study showed that the video gaming intervention led to significant and equal improvements in muscle strength and walking speed for both sexes; however, it had no impact on flexibility and auditory-visual reaction time.

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Anahtar Kelimeler

physical activity, physical fitness, health behavior, video games, Criterion-Related Validity, Sit-And-Reach, Physical-Activity, Exercise Adherence, Virtual-Reality, Xbox Kinect, Wii Fit, Balance, Rehabilitation, Extensibility

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