The effect of Pico Game on nursing diagnosis and problem-solving skills of students

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Tarih

2022

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info:eu-repo/semantics/openAccess

Özet

Objective This research was conducted to determine the effect of the PICO game on students’ problem-solving skills as well as their ability to determine the diagnosis and planning in the nursing process. Materials and Methods The research is a quasi-experimental study conducted in February-March 2020. The sample of the research was comprised of 40 second year students attending the nursing process course at the department of nursing. The data of the research were collected with a questionnaire for socio-demographic characteristics, visual analog scale for assessing satisfaction, the problem-solving inventory and the nursing process planning table. Results There was no significant difference between the total and subscale scores of the Problem-Solving Inventory before and after the PICO game. The average satisfaction score of the students about the conduction of the course was found to be 9.38 ± 1.19 out of 10. Conclusion As a result of the research, the students were able to correctly identify the effective clinical questions and nursing diagnoses specific to PICO scenarios and the interventions and patient outcomes specific to these diagnoses.

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PICO, Nursing, Game Based Learning, Nursing Process, Problem Solving Skills

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