Video game exposure in children with epilepsy: EEG and clinical findings

dc.contributor.authorTekin, Hande Gazeteci
dc.contributor.authorEdem, Pinar
dc.date.accessioned2025-03-20T09:51:11Z
dc.date.available2025-03-20T09:51:11Z
dc.date.issued2025
dc.departmentİzmir Bakırçay Üniversitesi
dc.description.abstractObjective: To investigate the effects of video game exposure on pediatric epilepsy patients, focusing on electroencephalography (EEG) and clinical outcomes. Methods: A total of 94 pediatric epilepsy patients aged 6-18 years (juvenile idiopathic generalized epilepsy, childhood absence epilepsy, self-limited idiopathic focal epilepsy [SeLEAS and SeLECTS]) and 57 non-epileptic controls were enrolled. EEG recordings were obtained while patients were awake, asleep, and during video game play. The impact of video games was analyzed across different epilepsy subgroups and according to epilepsy control status. Results: Twenty-five patients with EEG deterioration in the entire group, three of whom were from the control group (p = 0.032). Among juvenile idiopathic generalized epilepsy patients, 2 of 21 controlled and 6 of 11 uncontrolled patients were adversely affected by video games (p = 0.01). In the SeLECTS group, none of the controlled patients and 3 of 11 uncontrolled patients showed adverse effects (p = 0.063). In the absence epilepsy and SeLEAS groups, epilepsy status did not significantly affect video game response (p = 0.250, p = 0.603). Patients with pattern sensitivity and photosensitivity had a higher risk of EEG deterioration during video game play than those without these sensitivities. Conclusions: Playing selected video games is safer for patients with juvenile idiopathic generalized epilepsies and the SeLECTS group when precautions are taken, and both EEG and clinical conditions are under control. However, video games pose a risk for patients with absence epilepsy and SeLEAS, regardless of epilepsy control status. These findings underscore the need for individualized assessments and tailored recommendations for video game exposure in pediatric epilepsy patients.
dc.description.sponsorshipBakimath;ray University Scientific Research Projects Coordination Unit
dc.description.sponsorshipThis study was supported by Bak & imath;rcay University Scientific Research Projects Coordination Unit.
dc.identifier.doi10.1016/j.braindev.2025.104329
dc.identifier.issn0387-7604
dc.identifier.issn1872-7131
dc.identifier.issue2
dc.identifier.pmid39904222
dc.identifier.scopus2-s2.0-85216573717
dc.identifier.scopusqualityQ2
dc.identifier.urihttps://doi.org/10.1016/j.braindev.2025.104329
dc.identifier.urihttps://hdl.handle.net/20.500.14034/2460
dc.identifier.volume47
dc.identifier.wosWOS:001422579600001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherElsevier
dc.relation.ispartofBrain & Development
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WOS_20250319
dc.subjectPediatric epilepsy
dc.subjectVideo games
dc.subjectEEG monitoring
dc.subjectPhotosensitivity
dc.subjectPattern sensitivity
dc.titleVideo game exposure in children with epilepsy: EEG and clinical findings
dc.typeArticle

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