A Machine Learning Based Predictive Analysis Use Case for eSports Games

dc.contributor.authorTuzcu, Atakan
dc.contributor.authorAy, Emel Gizem
dc.contributor.authorUçar, Ayşegül Umay
dc.contributor.authorKılınç, Deniz
dc.date.accessioned2025-03-21T07:38:22Z
dc.date.available2025-03-21T07:38:22Z
dc.date.issued2023
dc.departmentİzmir Bakırçay Üniversitesi
dc.description.abstractLeague of Legends (LoL) is a popular multiplayer online battle arena (MOBA) game that is highly recognized in the professional esports scene due to its competitive environment, strategic gameplay, and large prize pools. This study aims to predict the outcome of LoL matches and observe the impact of feature selection on model performance using machine learning classification algorithms on historical game data obtained through the official API provided by Riot Games. Detailed examinations were conducted at both team and player levels, and missing data in the dataset were addressed. A total of 1045 data were used for training team-based models, and 5232 data were used for training player-based models. Seven different machine learning models were trained and their performances were compared. Models trained on team data achieved the highest accuracy of over 98% with the AdaBoost algorithm. The top 10 features that had the most impact on the prediction outcome were identified among the 47 features in the dataset, and a new dataset was created from team data to retrain the models. After feature selection, the results showed that the accuracy of Logistic Regression increased from 89% to 98% and the accuracy of Gradient Boosting algorithm increased from 96% to 98%.
dc.identifier.endpage35
dc.identifier.issn2757-9778
dc.identifier.issue1
dc.identifier.startpage25
dc.identifier.urihttps://hdl.handle.net/20.500.14034/2756
dc.identifier.urihttps://dergipark.org.tr/tr/pub/aita/issue/77113/1260434
dc.identifier.volume3
dc.language.isoen
dc.publisherİzmir Bakırçay Üniversitesi
dc.relation.ispartofArtificial Intelligence Theory and Applications
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_DergiPark_20250319
dc.subjectleague of legends
dc.subjectriot game
dc.subjectmachine learning
dc.subjectrandom forest
dc.subjectgradient boosting
dc.titleA Machine Learning Based Predictive Analysis Use Case for eSports Games
dc.typeArticle

Dosyalar

Orijinal paket
Listeleniyor 1 - 1 / 1
Yükleniyor...
Küçük Resim
İsim:
Tam Metin / Full Text
Boyut:
462.18 KB
Biçim:
Adobe Portable Document Format

Koleksiyon