Bakar, YeşimTuğral, AlperÖzel, AlpAltuntaş, Yasin D.2022-02-152022-02-1520201054-77381552-3799https://doi.org/10.1177/1054773818797881https://hdl.handle.net/20.500.14034/130This study aimed to investigate the effects of exergaming on flexibility, muscle strength, reaction time, and walking speed of adults within sex differences. Fifty-four individuals participated in a 12-week exergaming program. Three 30-min sessions were conducted each week. Baseline and post-intervention assessments were done using the sit-and-reach and bend-over tests for flexibility, hand-held dynamometer for muscle strength, auditory and visual reaction time machine for reaction time, and 5-meter walk test for walking speed. There were no significant changes in the sit-and-reach, bend-over test, and auditory-visual reaction time for either gender (p> .05) with the intervention. Walking speed and muscle strength improved after exergaming in both sexes (p< .05). The study showed that the video gaming intervention led to significant and equal improvements in muscle strength and walking speed for both sexes; however, it had no impact on flexibility and auditory-visual reaction time.eninfo:eu-repo/semantics/closedAccessphysical activityphysical fitnesshealth behaviorvideo gamesCriterion-Related ValiditySit-And-ReachPhysical-ActivityExercise AdherenceVirtual-RealityXbox KinectWii FitBalanceRehabilitationExtensibilityComparison of a 12-week whole-body exergaming program on young adults: Differentiation in flexibility, muscle strength, reaction time, and walking speed between sexesArticle10.1177/1054773818797881297424432Q2WOS:0005593146000022-s2.0-8505884713730188176Q2